Britain

UK Anti-White Game Backfires and Spawns Viral Backlash

MICHAEL WALSH FOR YOUR AMUSEMENT

Amelia is the antagonist from the British Home Office’s propaganda campaign named ‘Pathways’. She has become an online icon. Critics of mass migration view her as a symbol.

A UK government video game meant to steer teenagers away from White ethnic nationalism has produced the opposite result. The backfiring initiative is transforming its intended villain into a viral online symbol for critics of non-European immigration.

The Pathways a Lesson in Stupidity

The Pathways game, funded by the pro-migrant Home Office’s counter-terrorism program Prevent, is aimed at 11-18-year-olds.

Players guide a ‘they/them’ student named Charlie through scenarios where choices raise or lower a radicalization meter.

The dumb game supposedly teaches players that actions like looking up immigration statistics.

Otherwise, researching stories about Muslim men stealing the places of British veterans in emergency accommodation.

Alternatively, downloading or streaming certain content online can lead to a terrorism referral or even conviction. 

Bring on the Goths

The plot also introduces a purple-haired goth girl named Amelia. She questions mass migration. She advocates for British values and the protection of the country’s culture.

The pro-immigration propaganda ‘game’ presents her as the main enemy. She tries to get the player to support her cause. This decision gets him into trouble if he agrees. 

Anti-White Propaganda Fails

The game intended to serve as a warning. Instead, Amelia became a viral icon. The game sparked a torrent of backlash online from critics of non-White migration.

Social media has since been flooded with memes and fan art celebrating Amelia as a champion for Britain.

Users have slammed the Pathways game as Orwellian state propaganda. They argue that it frames peaceful national concerns as extremism. It teaches that curiosity and political dissent are extremist and dangerous. 

Selective Home Office Anti-White Racism

Critics also note that while the game claims to oppose all extremism, it exclusively targets anti-immigration sentiment. It treats teenagers as potential right-wing radicals. It ignores other ideologies.

The Home Office has insisted that the game addresses a ‘local threat picture’. It had previously erroneously claimed without evidence that the Prevent program has diverted nearly 6,000 people away from violent ideologies.

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